AI Insights · Timothy · April 2022
Top 5 Low Poly Games in Czech Republic: Q1 2022 Performance
Discover how the top 5 low poly games performed in the Czech Republic during Q1 2022, with insights on weekly downloads, revenue, and active users.
In Q1 2022, the top 5 low poly games in the Czech Republic on a unified platform showed diverse trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance based on data from Sensor Tower.
Roblox from Roblox Corporation saw a consistent weekly revenue, starting at approximately $158K and experiencing minor fluctuations to end the quarter around $168K. Weekly downloads began at 13.4K and gradually decreased to 7.4K by the end of March. Weekly active users remained relatively stable, hovering around 372K to 408K throughout the quarter.
Triviador by THX Games Zrt. | Quiz & Trivia experienced modest weekly revenue, peaking at $568 in early February and closing the quarter at $433. The game’s weekly downloads fluctuated, with a high of 4.9K in late January and a low of 2.7K in mid-March. Weekly active users peaked at 15.7K at the end of February and ended the quarter at 13.2K.
Stick vs Craftman by XGame Global showed a notable increase in weekly downloads, starting at 2.2K and peaking at 11K in late January. However, it saw a decline towards the end of the quarter, finishing at 2.1K. Weekly active users followed a similar trend, starting at 1.8K and peaking at 9.8K, then declining to 3.8K by the end of March. Revenue for this game was minimal, reaching a maximum of $12 in late March.
Idle Lumber Empire from AppQuantum had a varied performance in weekly revenue, starting at $3.2K and gradually declining to $948 by the end of March. Weekly downloads fluctuated, starting at 5.5K and ending at 3.2K. The game’s weekly active users showed a downward trend from 10.2K to 6.9K over the quarter.
Riding Extreme 3D by playducky.com had stable weekly downloads, ranging from 1.8K to 2.6K, with a slight increase towards the end of the quarter. Weekly active users started at 5.5K and peaked at 6.2K in mid-March before slightly declining to 5.7K. Revenue was minimal, peaking at $38 in early January.
For more insights and detailed data, visit Sensor Tower.